Creative development
Interactive 3D environments, WebGL scenes and interfaces that respond to scroll, pointer and light.
I build immersive digital experiences, AI-powered products and full-stack systems where technology meets creativity.
I'm Tushar Ranjan Biswal, a computer science developer from Bhubaneswar focused on building interactive digital products, AI experiments, full-stack applications and immersive 3D experiences.
I enjoy moving between code, design, AI and 3D — turning ideas into working products rather than stopping at concepts. Most of what you see below started as a prototype I wanted to finish.
B.Tech CSE, GIET Bhubaneswar. Builds interactive 3D, AI experiments and full-stack products. Prefers shipping to theorising.
Interactive 3D environments, WebGL scenes and interfaces that respond to scroll, pointer and light.
Model playgrounds, prompt workflows and agent-style tools that make an AI capability usable by a person.
Apps with a real backend: auth, data models, APIs and a frontend that people can actually ship with.
Prototypes, shaders, game builds and half-ideas kept in the open so the good ones can turn into products.
A unified agricultural marketplace connecting farmers, buyers, orders, logistics, market prices and payments through a farmer-friendly digital platform.
An experimental environment for exploring AI models, intelligent workflows, prompts and developer-focused AI capabilities.
A third-person story build set around a collapsing celestial structure — combat, traversal and a world assembled from my own Blender models.
Sales, transactions and customer activity for a small business, kept in one readable dashboard.
Courses, students, learning modules and fee records inside a single academic system.
Route optimisation and delay prediction across shipments, traffic and weather signals.
Everything I finish — and plenty I haven't — lives on GitHub as mrtushar02. Repositories, not case studies: open one and you get the actual code.
Repository names link straight to GitHub. Stars, forks and commit counts are deliberately not shown here — read them at the source.
Explore GitHubThe problem: farmers selling through several disconnected middle layers with no visibility of price or order status. The build: one marketplace app covering listings, orders, logistics and market prices. The result: a working farmer-facing flow end to end, not a slide deck.
The problem: deliveries slip and nobody knows until they're late. The build: a routing layer that reads traffic and weather signals to predict delays and re-order stops. The result: a prediction loop wired to a live route view.
The problem: model experiments scattered across notebooks. The build: one environment for prompts, models and workflows so an experiment can be repeated. The result: my own testing ground for anything AI-shaped.
The best ideas rarely arrive finished. I build prototypes, test systems, break assumptions, and turn experiments into products.
This place is version one. The next one goes further: real-time scene editing, a playable Fallen Star build in the browser, and each project opened as its own world instead of a card.
FOLLOW THE BUILD AT GITHUB.COM/MRTUSHAR02
Have an idea worth building? Send it over — I reply to most things within a day.
mrtusharbiswal@gmail.com